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Three Props - Roman Scene (+1 Photogrammetry Statue)

The project required creating three props and assembling them into a scene. I recognized that I had extra time, I expanded the scope by using photogrammetry to craft a high-detail Roman statue. I focused the scene design on an endless Roman hallway, enhanced with fog to create a sense of cold and atmosphere. I also, added an external light as well to add lines of light to reflect off the floor.

The biggest issue I had for the project was the Roman Dodecahedron. I had to learn how to convert an ico-sphere into a dodecahedron. The reason I didn't use mesh < math functions < regular solid < Dodecahedron in blender was because the angle the Dodecahedron was at was not straight and hard to get a perfect angle.

Statue 1 - Remodeled + Retextured photogrammetry

Reality Scan of Statue 1

Scene With External Lights

Scene With External Lights

Roman Dodecahedron

Reference Photo - Roman Dodecahedron

Reference Photo - Roman Dodecahedron

Italian Roman Chair (has less screws to stay under requested poly count)

Reference Photo - Italian Roman Chair

Reference Photo - Italian Roman Chair

Pillar

Inspiration - Pillar

Inspiration - Pillar