The project required creating three props and assembling them into a scene. I recognized that I had extra time, I expanded the scope by using photogrammetry to craft a high-detail Roman statue. I focused the scene design on an endless Roman hallway, enhanced with fog to create a sense of cold and atmosphere. I also, added an external light as well to add lines of light to reflect off the floor.
The biggest issue I had for the project was the Roman Dodecahedron. I had to learn how to convert an ico-sphere into a dodecahedron. The reason I didn't use mesh < math functions < regular solid < Dodecahedron in blender was because the angle the Dodecahedron was at was not straight and hard to get a perfect angle.
Statue 1 - Remodeled + Retextured photogrammetry
Reality Scan of Statue 1
Roman Dodecahedron
Italian Roman Chair (has less screws to stay under requested poly count)
Pillar