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Photogrammetry - Medieval Town Asset Pack

This is my medieval asset pack created for my Photogrammetry class, and I am proud of how it turned out. The journey was anything but simple and required a lot of time and creative problem-solving, especially with handling the textures.

To provide some context on the challenges: I initially captured the two seamless textures using RealityScan, only to find out during export that it wasn't utilizing vertex colors. I tried to then take the photos and send them to realitycapture but it didn't come out right. This discovery forced me to devise a custom workflow to achieve the desired result. Here is what my workflow looked like:

RealityScan -to- Blender (create a new high-poly and low-poly model) -to- Substance Painter (bake the high-poly details onto the low-poly model) -to- Substance Designer (transfer the texture to a plane) -to- Substance Sampler (make the material tileable) -to- Unreal Engine (set up an unlit shader). All in all it was a little tedious to do the textures but I like how the models and textures came out in the end :D

All the models in a line. /// The reason the stone Slab texture looks weird is the time I took the photos it was extremely bright out.

All the models in a line. /// The reason the stone Slab texture looks weird is the time I took the photos it was extremely bright out.

Scene using all the pieces in unreal engine

Scene using all the pieces in unreal engine

The wooden bridge didn't give me any trouble really I like how it turned out. One thing that annoys me is how it is slightly tiled when the real life model isn't

I really like this building I think it came out really nice. If I had the time I would have done the insides as well.

This stone wall was very challenging to capture because the wall kept on splitting in two. 7th times a charm I guess

Stone rock that I totally didn't grab off the ground near my class.

Battle Torn Red Gnome /// He was find when I got him but somehow he fell apart at school.

The Well /// Aka the well of anger I really wish I could burn this model because the amount of pain it has caused me.

Gravel Texture 1 // A little history on how this was the bane of my existence... So I got this texture using realityscan. I then exported it to find out that it was not using vertex colors. So I had to create my own workflow to achieve this texture.

Gravel Texture 1 // A little history on how this was the bane of my existence... So I got this texture using realityscan. I then exported it to find out that it was not using vertex colors. So I had to create my own workflow to achieve this texture.

Gravel Texture 2 // A little history on how this was the bane of my existence... So I got this texture using realityscan. I then exported it to find out that it was not using vertex colors. So I had to create my own workflow to achieve this texture.

Gravel Texture 2 // A little history on how this was the bane of my existence... So I got this texture using realityscan. I then exported it to find out that it was not using vertex colors. So I had to create my own workflow to achieve this texture.