A haunting, abandoned house surrounded by dense woods. The building is old and crumbling, with a rusted, corrugated metal roof and wooden walls that are warped and broken, telling a story of years of neglect. The yard is overgrown with tall grass and weeds, adding to the sense of abandonment. A cracked pavement with brick under it path winds toward the house, passing by a forgotten wood chair and an old birdbath, both weathered by time. On the right, a couple of rusty green shipping containers left to store things but neglected like everything else. An old armchair sits out in the yard, a quiet reminder of the life that once filled this space. The foggy, muted lighting gives the whole scene a somber, almost eerie atmosphere, as if the forest is slowly reclaiming what was once human territory.
Now with the more technical side of things I the only mega scan assets that I used where for the forest generator and the grass which was from the unreal starter project
A forgotten house, once alive with the laughter of children and adults alike, now left to decay. What stories might it hold within its walls? (Has Sound: Source Pixabay)
I had to recreate the textures for the this model due to my phone's photos not having enough resolution but overall I like how this one came out!
The bird bath was really nice and I wanted to use this for a past project but decided not to. I really like how it turned out but I had to also recreate the textures on this one as well due to the model not having good resolution textures
I found this crate left at school and decided to use it. I have no idea what's inside but looks cool at least. I had to redo the textures on this one as well due to the images not being high enough resolution
I came across this while walking and thought it would make a really cool prop. The original textures looked great, but unfortunately, the image didn’t turn out as I’d hoped, so I had to retexture it.
I tried to make a low poly in this one and somewhat succeeded but due to the texture not transferring I had to go the decimation blender route.
The house that I wasn't able to make it any lower in vertex count. This was captured with realityscan like the rest but I couldn't make a good lowpoly on it so I had to make due with decimation.